

Sandspout, Special Sand, 65pwr, 90acc: Burrow beneath the ground to hit the target from below.Tail Splash, Physical Water, 55pwr, 100acc: Smack the target with a powerful splashing tail swing.Supercharge, Status: The user becomes supercharged, increasing its Special Attack by 2 stages.Detonate now has 85 accuracy, down from 95.Shared Fate now fails if used consecutively.Power Talons deplete 7 SP and no longer drain.Meteor Shower now has 10% recoil damage and has 140 basepower.

Enhance the Trait of the Coromon by 1 stage. Kiwano Rock: All attackers making contact suffer from 15% recoil damage.Overcharger Gem: The Coromon deals 25% increased damage, but requires 5 more to use Skills.Acor Stone: The Coromon increases its Speed by 50% but can only use the first skill it uses in each battle.Maca Stone: The Coromon increases its by 50% but can no longer use status Skills.Peca Stone: The Coromon increases its Special Defense by 50% but can no longer use status skills.Almo Stone: The Coromon increases its Special Attack by 50% but can only use the first skill it uses in each battle.Pista Stone: The Coromon increases its Attack by 50% but can only use the first skill it uses in each battle.Nullifier Rock: Prevent getting affected by weather effects.Brume Gem: Prevent getting affected by entry hazards.Fari Fruit: Increase Speed after getting hit by a super effective attack.Zum Fruit: Increase Attack and Special Attack after getting hit by a super effective attack.With a positive Speed stat change the highest amount of strikes will occur. its Speed was lowered by 1 stage or more) then the least amount of strikes will occur. If the Coromon has a negative Speed stat change (i.e. Number of strikes on multi hits is now influenced by Speed stat changes.A number of Traits trigger every X turns, instead of having a chance to trigger each turn.Critical hits get the same treatment as side effects and are now predetermined, but still affected by the amount of stat changes on your Critical Hit Chance.An indicator below the Skill button will show if and when the side effects will trigger.

25% to Burn the target) won’t trigger randomly anymore, but will instead trigger every Xth turn, where X is determined by the original percentage.
